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November 23, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [16]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 23, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [7]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Jeff Andrews

Jeff Andrews is an Intel application engineer currently focused on PC gaming. He is working on optimizing code for software developers and researching different technologies to enhance performance or add new features to games.

Over the years he has written several papers on optimization, threading, and gaming, including "Threading Basics for Games" and "Threading the OGRE 3D Render System." His most recent role was lead architect for Intel's Smoke game demo framework.

Jeff graduated with a B.S. in Computer Science from De La Salle University in Manila, Philippines (http://www.dlsu.edu.ph/).

When not working or playing games (preferably from the adventure genre), he is involved in activities with his church.