Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Seth Spaulding

Seth Spaulding has been making games since 1995 including ten years with Cyberlore Studios in Massachusetts as artist, Art Director and President. At Cyberlore he contributed to the development of several PC and console titles including Majesty: The Fantasy Kingdom Simulator, MechWarrior 4: Mercenaries and Playboy: The Mansion.

He is currently the Art Director at Firaxis Games managing a department of over 50 insanely smart and creative professionals.

He made his break into the world of professional art drawing caricatures in a St. Louis shopping mall.