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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Seth Spaulding

Seth Spaulding has been making games since 1995 including ten years with Cyberlore Studios in Massachusetts as artist, Art Director and President. At Cyberlore he contributed to the development of several PC and console titles including Majesty: The Fantasy Kingdom Simulator, MechWarrior 4: Mercenaries and Playboy: The Mansion.

He is currently the Art Director at Firaxis Games managing a department of over 50 insanely smart and creative professionals.

He made his break into the world of professional art drawing caricatures in a St. Louis shopping mall.


Features by Seth Spaulding:
Book Excerpt: How Game Developers Choose Leaders [03.30.09]
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