Latest News
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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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Latest Features
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Seth Spaulding

Seth Spaulding has been making games since 1995 including ten years with Cyberlore Studios in Massachusetts as artist, Art Director and President. At Cyberlore he contributed to the development of several PC and console titles including Majesty: The Fantasy Kingdom Simulator, MechWarrior 4: Mercenaries and Playboy: The Mansion.

He is currently the Art Director at Firaxis Games managing a department of over 50 insanely smart and creative professionals.

He made his break into the world of professional art drawing caricatures in a St. Louis shopping mall.