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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [9]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Joe Morrissey

Joe Morrissey, Senior Game Designer, has a decade of game experience writing and designing games for companies such as Blizzard Entertainment, Backbone Entertainment, Cryptic Studios and Paragon Studios. He's had the pleasure of working on such great games as Diablo II and the Diablo II expansion as a game designer and lead writer. Currently at Paragon Studios, Joe is working as a senior designer on City of Heroes and City of Villains. He has played a vital role in spearheading the Mission Architect system, the first system of its kind in any MMO.


Features by Joe Morrissey:
Mission Architect: How Are You Going To Manage That? [04.16.09]
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