Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Jeff Andrews & Chuck Desylva, Alfredo Giminez

Jeff Andrews is an applications engineer at Intel, where he works on optimizing code for software developers. He is currently focused on PC gaming. As the lead architect for Intel's Smoke Demo framework, Jeff provided many key performance enhancements and was invaluable to its success.

Alfredo Gimenez is a full-time Computer Science student at the University of California, Davis. Alfredo's internship gave him the opportunity to learn DirectX 10 and to begin applying both his 3D artistry and computer science knowledge in a real-world format. In his spare time, Alfredo is an avid flamenco guitar player and freestyle skier.

Chuck Desylva is a 15-year Intel veteran who was involved in the first USB/AGP(PCI-E) drivers. He also helped develop the early Intel graphics drivers. Since the beginning of the 21st century, Chuck has worked to aid ISV-application enabling in Intel's Software and Services Group, helping to promote application acceleration and optimization on a wide array of software on Intel systems.