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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
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Features
 

Jeff Andrews & Chuck Desylva, Alfredo Giminez

Jeff Andrews is an applications engineer at Intel, where he works on optimizing code for software developers. He is currently focused on PC gaming. As the lead architect for Intel's Smoke Demo framework, Jeff provided many key performance enhancements and was invaluable to its success.

Alfredo Gimenez is a full-time Computer Science student at the University of California, Davis. Alfredo's internship gave him the opportunity to learn DirectX 10 and to begin applying both his 3D artistry and computer science knowledge in a real-world format. In his spare time, Alfredo is an avid flamenco guitar player and freestyle skier.

Chuck Desylva is a 15-year Intel veteran who was involved in the first USB/AGP(PCI-E) drivers. He also helped develop the early Intel graphics drivers. Since the beginning of the 21st century, Chuck has worked to aid ISV-application enabling in Intel's Software and Services Group, helping to promote application acceleration and optimization on a wide array of software on Intel systems.


Features by Jeff Andrews & Chuck Desylva, Alfredo Giminez:
Sponsored Feature: Ocean Fog Using Direct3D 10 [06.11.09]
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