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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Tom Hammersley

Tom Hammersley is a Lead Programmer for a leading UK developer. Tom has worked in the games industry for 12 years. Tom's first passion in computing was 3D graphics and engine development, where he begun his career, before later progressing to a Lead Programmer role and becoming interested in the wider field of software project management and technical direction. Tom is currently pursuing an MSc in Software Project Management in his free time. Email him at tomhammersley@googlemail.com.


Features by Tom Hammersley:
Planning For Fun In Game Programming - Part 2 [06.24.09]
Planning For Fun In Game Programming - Part 1 [05.20.09]
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