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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Kris Graft

Kris Graft is Editor-In-Chief of Gamasutra, and was previously Content Director for the Independent Games Festival. Prior to joining Gamasutra, he was Sr. Contributing Editor for the video game business websites Next-Gen.biz and Edge Online.


Features by Kris Graft:
Talking Copycats with Zynga's Design Chief [01.31.12]
America Invents: What The New Patent Law Means For Games [09.22.11]
Carmack on Rage [08.19.11]
Making The Games He Wants To Make: The Jon Chey Interview [07.19.11]
How Sid Meier Civilized Social Gaming [07.07.11]
Flying Into The Cloud [06.23.11]
BioWare 2011: The Doctors Speak [05.19.11]
The Strategic Evolution Of Social Gaming [04.15.11]
Meet The Man Behind The Move [03.16.11]
Capturing The Spirit Of Sesame Street [02.23.11]
A Renewed Focus: PCGA's New President Speaks [02.18.11]
The New Theory Of Horror: Dead Space 2's Creative Director Speaks [01.24.11]
Around The Block With Brian Fargo [01.14.11]
Shafer's Next Step: From Civ To Stardock [01.07.11]
Building Battle.net [11.05.10]
Not So Cryptic: Neverwinter And A Studio Reboot [08.27.10]
Activision And The Indies: How Does This Contest Work? [08.18.10]
Back To Basics With Mortal Kombat [08.04.10]
Putting the 'Epic' in Epic Mickey [07.23.10]
Going Inside The 3DS [07.09.10]
Activision: Business Is Good, And Getting Better [06.23.10]
OnLive Turned On [06.15.10]
Rebooting Medal Of Honor [05.04.10]
Interview: The Shape of God of War III [03.17.10]
Developers React: The iPad's Future [01.29.10]
Gamasutra's Best Of 2009 [12.24.09]
Reflecting On Uncharted 2: How They Did It [11.13.09]
Valve's Writers And The Creative Process [11.02.09]
Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum [10.19.09]
Racing Evolution: Forza 3 And The Changing Driving Sim [09.25.09]
Please Remain Calm: How Bungie Met The Challenges Of Halo 3: ODST [09.22.09]
Thinking Brink: Splash Damage's Console Evolution [07.31.09]
A Different Track: Frank Gibeau Talks Strategy [06.29.09]
Microsoft's Future Begins Now: Shane Kim Speaks [06.16.09]
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