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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Stephen Dinehart

Stephen Dinehart is narrative designer, writer, and artist. He is currently CEO and Creative Director for independent game developer Narrware, LLC. focusing on the development of interactive narrative systems. His work as writer and narrative designer on THQ's "Company of Heroes" franchise lead him to be final Nominee for "Best Writing for a Game Production" for at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007); the game won "Nokia Award for Outstanding Innovation in Gaming." Stephen received his MFA in Interactive Media from the University of Southern California's School of Cinematic Arts in 2006, and his BFA in Digital Media from the College for Creative Studies (Detroit) in 2001. He is an active member of the International Game Developers Association, and the Writers Guild of America.


Features by Stephen Dinehart:
Dramatic Play [06.25.09]
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