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November 7, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [5]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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Latest Features
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November 7, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [3]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Stephen Dinehart

Stephen Dinehart is narrative designer, writer, and artist. He is currently CEO and Creative Director for independent game developer Narrware, LLC. focusing on the development of interactive narrative systems. His work as writer and narrative designer on THQ's "Company of Heroes" franchise lead him to be final Nominee for "Best Writing for a Game Production" for at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007); the game won "Nokia Award for Outstanding Innovation in Gaming." Stephen received his MFA in Interactive Media from the University of Southern California's School of Cinematic Arts in 2006, and his BFA in Digital Media from the College for Creative Studies (Detroit) in 2001. He is an active member of the International Game Developers Association, and the Writers Guild of America.