Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Stephen Dinehart

Stephen Dinehart is narrative designer, writer, and artist. He is currently CEO and Creative Director for independent game developer Narrware, LLC. focusing on the development of interactive narrative systems. His work as writer and narrative designer on THQ's "Company of Heroes" franchise lead him to be final Nominee for "Best Writing for a Game Production" for at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007); the game won "Nokia Award for Outstanding Innovation in Gaming." Stephen received his MFA in Interactive Media from the University of Southern California's School of Cinematic Arts in 2006, and his BFA in Digital Media from the College for Creative Studies (Detroit) in 2001. He is an active member of the International Game Developers Association, and the Writers Guild of America.