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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Mark Haigh-Hutchinson

Mark Haigh-Hutchinson was a Senior Software Engineer at Retro Studios Inc., based in Austin, Texas. Mark designed and programmed video games professionally starting in 1984, and as a hobby since 1979. He contributed to over forty published video games in roles as varied as programmer, designer, and project leader, including several Star Wars games, Sam and Max Hit The Road, and most recently, the Metroid Prime series. Mark passed away in January 2008.


Features by Mark Haigh-Hutchinson:
Real-Time Cameras - Navigation and Occlusion [07.01.09]
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