Latest News
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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Jason Beck

Jason Beck has been pushing pixels around at a few small to mid-sized developers since 1998. His titles include Mythos, FATE, and a dozen or so casual games; his latest project is Torchlight. Beginning as a character animator with stops along the way as a designer, artist, and lead roles, his wide range of experiences and practical approach helps with getting great results out of small teams and short deadlines. Jason is now the studio Art Director at Runic Games in Seattle. Torchlight will be immediately followed up with the unnamed Torchlight MMO.