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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Mike Yi & Orion Granatir

Mike Yi is a software engineer in the Intel Visual Computing Software Division. He focuses on creating samples that help developers achieve better scaling and performance on Intel architecture.

Orion Granatir is a senior engineer with Intel's Visual Computing Software Division. He is the Tech Lead on the Smoke project. Prior to joining Intel in 2007, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. His most recent published titles are Resistance: Fall of Man, and Ratchet and Clank Future: Tools of Destruction.


Features by Mike Yi & Orion Granatir:
Sponsored Feature: Scaling Ambient Animations for Improved Game Experience [09.17.09]
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