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February 9, 2012
 
DICE 2012: The five keys to Rocksteady's Batman success [2]
 
What Nintendo's 2011 sales mean for Wii U, third parties [10]
 
Road to the IGF: Alexander Bruce's Antichamber
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [12]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Carlos Bordeu

Carlos Bordeu is one of the founders of ACE Team and works as co-lead designer and artist among other things. He has been into game development since as early as 1989, making pixel art on a Mac Plus. During the '90s he formed ACE Team with his two brothers, and the group developed several total conversions and mods that launched him into professional game development. Carlos also worked in a leading role at Wanako Games and helped push the company into one of the largest game development studios in Latin America.


Features by Carlos Bordeu:
Postmortem: ACE Team's Zeno Clash [10.08.09]
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