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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Blizzard opposes Valve Dota name registration
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Ryan Shrout & Leigh Davies

Ryan Shrout:
Ryan Shrout started his career with computers at an early age when he created a Web site for hardware enthusiasts while still in high school.
Today, more than eight years later, this Web site has grown into one of the largest technology editorial destinations. As the editor-inchief at PC Perspective (pcper.com), Ryan turns a critical eye on CPU and GPU designs, with a focus on their underlying technologies and the real-world benefits they may offer.

Leigh Davies:
Leigh Davies is a Senior Application Engineer at Intel Corporation in the UK with over 14 years experience in PC gaming. He is a member of the Visual Computing Software Enabling Team in Europe focusing on providing technical support to the games industry in Europe. Leigh joined Intel in 2003 having previously spent 9 years at several UK based games developers writing DirectX 3D engines used in several high profile commercial titles. His main areas of expertise are 3D graphics and multi-threading.


Features by Ryan Shrout & Leigh Davies :
Sponsored Feature: Who Moved the Goal Posts? The Rapidly Changing World of CPUs [10.19.09]
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