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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Jeff Lander

Jeff can be found creating real-time graphics applications at Darwin 3D. Fling some bits his way at jeffl@darwin3d.com.


Features by Jeff Lander:
The Blobs Go Marching Two by Two [05.22.00]
Physics on the Back of a Cocktail Napkin [05.16.00]
The Trials and Tribulations of Tribology [05.10.00]
Flex Your Facial Animation Muscles [04.14.00]
Read My Lips: Facial Animation Techniques [04.06.00]
Devil in the Blue Faceted Dress: Real Time Cloth Animation [03.27.00]
Lone Game Developer Battles Physics Simulator [02.15.00]
Crashing into the New Year: Collision Detection [02.10.00]
Collision Response: Bouncy, Trouncy, Fun [02.08.00]
When Two Hearts Collide: Axis-Aligned Bounding Boxes [02.03.00]
On Creating Cool Real-Time 3D [10.17.97]
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