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February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [43]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Jérôme Muffat-Méridol

Jérôme Muffat-Méridol has been writing software for the past twenty years with a focus on applications with a graphic side to them. Before joining Intel, he wrote deepViewer a photo browser built on a very innovative point & zoom interface, applying the know-how gained in ten years of video games development: he previously was Technical Director at Bits Studios, a London based studio specialized in console games.


Features by Jérôme Muffat-Méridol:
Sponsored Feature: Do-it-yourself Game Task Scheduling [02.24.10]
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