Gustavo Oliveira has been programming computers since he was 11 years old. Currently he is a senior software engineer for Qualcomm and previously a video-game engineer for SCEA, Electronic Arts and Dreamworks Interactive. His main areas of interest in computer science are low-level optimizations, DSP and physics simulation. You can also find Gustavo on YouTube posting guitar lessons.
Features by Gustavo Oliveira:
Designing Fast Cross-Platform SIMD Vector Libraries [01.20.10]
Exploring Spring Model [10.05.01]
Refractive Texture Mapping, Part Two [11.17.00]
Refractive Texture Mapping, Part One [11.10.00]