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April 25, 2019
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April 25, 2019
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Daniel Boutros

Dan's worked in roles as diverse as Journalism, PR, Biz Dev, Designer, Producer, Consultant and tournament organiser. He's worked with Capcom Eurosoft, Namco, SCEE, The Bitmap Brothers, THQ, Collision Studios, Vodafone Live! and is starting to show his age.

He now resides in L.A writing, designing and consulting for anyone with a lust to create new ideas and the balls and business-sense to see them through. His present projects include a suite of I-Phone concepts, with one in full development.

Additionally, he creates bizarre recipes and writes offensive stupid comics as a hobby. He can be reached at [email protected]


Features by Daniel Boutros:
Difficulty is Difficult: Designing for Hard Modes in Games [09.16.08]
A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games [08.04.06]