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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [8]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Miguel Gomez

Soon after receiving his degree in Physics, Miguel Gomez was lucky enough to land a job as a game programmer. Since then he has programmed physics and graphics for PGA Tour Golf ’96, Hyperblade, Microsoft Baseball 3D, and Destruction Derby 64. He is currently perfecting the collision detection and fluid physics for a kayak racing title at Looking Glass Studios in Redmond.


Features by Miguel Gomez:
Simple Intersection Tests For Games [10.18.99]
C++ Data Structures for Rigid-Body Physics [07.02.99]
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