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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Wyeth Ridgway

Wyeth Ridgway has an extensive background in 3D graphics, networking and project design. After studying Computer Science at the University of Arizona, he left to become the Technical Director of Ferris Productions, where he worked extensively with virtual reality simulations. Several years later, Wyeth realized he wanted to develop games for the PC market, and moved to Seattle to become Technical Director of Zombie. In 1998 Wyeth formed Leviathan Games to pursue his long-term goal of creating real-time 3D massively multi-player Internet games. Wyeth has had several articles published on game development and has over a dozen products released.


Features by Wyeth Ridgway:
Postmortem: Zombie's SpecOps: Rangers Lead the Way [02.01.00]
MaxScript 3.0 for Game Development [10.08.99]
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