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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Tim Ryan

Tim Ryan is a veteran video game developer since the early 90's. He produced Frequency, Re-Mission, and most recently was the multiplayer design lead on Fracture before joining Midway Games. He is currently a consultant. Your feedback as always is most welcome: Tim@FireMuse.net. Links to his other articles, his full game credits and his current projects are listed on his website: www.FireMuse.net.


Features by Tim Ryan:
Learning the Ways of the Game Development Wiki [07.30.09]
Risk Management With Development Schedules [02.06.03]
The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications [12.17.99]
The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal [10.19.99]
Controlling Chaos in the Development Process [08.06.99]
Beginning Level Design Part 2: Rules to Design By and Parting Advice [04.23.99]
Beginning Level Design, Part 1 [04.16.99]
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