Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Jake Simpson

Jake Simpson worked on C64, Amstrad, and Sinclair Spectrum games back in the early eighties, and currently works for Linden Lab on Second Life. Before that he was a tools lead working for Cheyenne Mountain Entertainment making a Stargate SG1 based MMO - and before that he worked for EA/Maxis (Sims, SimCity etc). He was at Raven for 3.5 years, and also spent 6 years at Midway Games making arcade games. He can be contacted via his website, http://jakeworld.org