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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Jake Simpson

Jake Simpson worked on C64, Amstrad, and Sinclair Spectrum games back in the early eighties, and currently works for Linden Lab on Second Life. Before that he was a tools lead working for Cheyenne Mountain Entertainment making a Stargate SG1 based MMO - and before that he worked for EA/Maxis (Sims, SimCity etc). He was at Raven for 3.5 years, and also spent 6 years at Midway Games making arcade games. He can be contacted via his website, http://jakeworld.org


Features by Jake Simpson:
Working Remotely: Yes, It Sounds Good, But How Do You Actually Do It? [07.24.08]
Postmortem: Raven Software's Heretic II [05.21.99]
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