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February 10, 2012
 
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February 10, 2012
 
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Features
 

Daniel Sánchez-Crespo Dalmau

Daniel Sánchez-Crespo Dalmau works as Project Manager at Novarama Technology, a game studio in Barcelona, Spain. He has lectured about game development worldwide, is the founder of the Master's Degree in Game Development at Universitat Pompeu Fabra, and has published one book (Core Techniques in Game Programming, New Riders) and over 40 articles about graphics programming, AI and project management. He is a judge for the Independent Games Festival, and is the sub-director of the ArtFutura games and multimedia festival. He has been writing for Gamasutra since 1998, and can be reached at dani@novarama.com.
His favourite all-time game is Privateer from Origin Systems.


Features by Daniel Sánchez-Crespo Dalmau:
Post-GDC: Physical Gameplay in Half-Life 2 [03.29.06]
GDC: What's Next in Content Keynote - Will Wright says, 'Greetings Earthings!' [03.24.06]
GDC: The Birth And Growth Of Independent Game Studios [03.23.06]
GDC 2005 Report: Storytelling Across Genres: BioWare’s Perspective [03.17.05]
Postcard from GDC 2005: Designing the AAA Title: Letters from the Trenches [03.11.05]
Postcard from GDC 2005: Fable: Lessons Learned [03.11.05]
Postcard from GDC 2005: Hal Barwood on Integrating Narrative into Play [03.11.05]
Postcard From GDC 2005: Akira Yamaoka on Silent Hill, Fear, and Audio For Games [03.10.05]
Postcard from GDC 2005: Tutorial - Machine Learning [03.08.05]
Postcard from GDC 2004: Triangulation: A Schizophrenic Approach to Game Design [03.26.04]
Postcard from the GDC 2004: Handheld Gaming Marches Forward [03.26.04]
Postcard from the GDC 2004: John Carmack's Keynote [03.25.04]
Postcard from GDC 2004: Behavioral Game Design [03.24.04]
Postcard from the GDC 2004: Masahiro Sakurai on Risk and Reward [03.24.04]
Postcard from GDC 2004: J Allard introduces Microsoft's XNA [03.24.04]
Product Review: SpeedTree RT & NatFX/RealNAT [10.01.03]
Inexpensive Underwater Caustics Using Cg [09.03.03]
Interview With Jon LaBrie Of Weta Digital [03.08.03]
Reflections from GDC Europe: It's A Complex (Game) World [09.13.02]
Product Review: Virtools Dev 2.0 [08.09.02]
Product Review: Bionatics' NatFX [07.15.02]
Siggraph 2000 From a Game Development Perspective [08.04.00]
Learn Faster to Play Better: How to Shorten the Learning Cycle [11.08.99]
SIGGRAPH '99 From a Game Development Perspective [08.20.99]
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