Latest News
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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Daniel Sánchez-Crespo Dalmau

Daniel Sánchez-Crespo Dalmau works as Project Manager at Novarama Technology, a game studio in Barcelona, Spain. He has lectured about game development worldwide, is the founder of the Master's Degree in Game Development at Universitat Pompeu Fabra, and has published one book (Core Techniques in Game Programming, New Riders) and over 40 articles about graphics programming, AI and project management. He is a judge for the Independent Games Festival, and is the sub-director of the ArtFutura games and multimedia festival. He has been writing for Gamasutra since 1998, and can be reached at dani@novarama.com.
His favourite all-time game is Privateer from Origin Systems.