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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Marc Mencher

Marc Mencher is a specialist in game industry careers who has helped thousands of jobseekers land positions with the hottest gaming companies. Before founding GameRecruiter.com, he worked for such game companies as Spectrum Holobyte, Microprose, and 3DO. Marc is the author of “Get In The Game!” -- an instructional book on careers in the video games industry. He has been an Executive Producer on several games. He is a curriculum advisor to colleges offering Game Development degrees. Marc speaks at many of the Game Industry conferences around the world. His firm, GameRecruiter.com focuses on unique and un-advertised game industry jobs. He can be reached at http://www.gamerecruiter.com or 866-358-GAME (4263).


Features by Marc Mencher:
Building A Great Game Team: Measuring Progress [10.15.08]
Building a Great Team: Communication [09.17.08]
Nailing The Interview, Part 2: Recruiting: What, Why & How? [03.13.08]
Nailing The Interview / Part 1: Recruiting & Hiring New Employees [12.28.07]
Becoming A Stellar Games Industry Manager : Networking And Negotiation [08.16.07]
Becoming A Stellar Games Industry Manager, Part 2: Effective Presentations [07.10.07]
Becoming A Stellar Games Industry Manager : Learning to be an Influencer [04.09.07]
Becoming a Stellar Games Industry Manager, Part 3: Communication [02.28.07]
Becoming a Stellar Games Industry Manager, Part 2: Growing the Team [11.07.06]
Becoming a Stellar Games Industry Manager, Part 1: Building a Great Team [10.12.06]
So You Want to Be a Game Designer [09.15.06]
In the Beginning: A (Very) Brief History of Video Gaming [07.24.06]
In the Beginning: A (Very) Brief History of Videogaming [07.24.06]
So You Want To Be A Producer [07.05.06]
Career Advice: Creating Your Demo [05.23.06]
So You Want To Be A Game Programmer? [04.07.06]
Non-Disclosures & Non-Competes: To Sign Or Not To Sign? [03.09.06]
Top 12 Networking Tips & Tricks For GDC 2006 [02.11.06]
Counteroffers: Accept Them? Ignore Them? [01.23.06]
Put Me In, Coach: Creating A Cooperative Work Environment [11.08.05]
The Overwhelming, Can't Be Overstated, and Undeniable Importance of References [10.06.05]
Compensation Negotiation: Making It A Win/Win Situation [08.12.05]
Advancing Your Game Industry Career within the Same Company (It Can Happen) [07.18.05]
Recruiting the Candidate: Now Playing at a Theatre Near You [02.14.00]
Interviewing the Candidate: More Than a Feeling [01.11.00]
Interviewing the Candidate: More Than a Feeling [01.11.00]
Selling the Candidate: How To Get Your Ideal Candidate [11.30.99]
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