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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [9]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Steve Theodore

Steve Theodore has been pushing pixels for more than a dozen years. His credits include Mech Commander, Half-Life, Team Fortress, and Counter-Strike. He's been a modeler, animator, and technical artist, as well as a frequent speaker at industry conferences. He's currently content-side technical director at Bungie Sutdios. Email him at stheodore@gdmag.com.


Features by Steve Theodore:
The Boneyard: The Most Important Part of Your Character is Invisible [08.05.09]
Every Picture Tells A Story [06.04.09]
Custom Tools: Environment Artists and Game Editors [04.22.09]
Who Among Us Shall Build This Shader? [03.16.09]
Raw Crude: Twists And Turns In The Concept Pipeline [03.04.09]
The Death of Rigging? [03.02.09]
Product Review: Darkling Simulations' Dark Tree 2 [08.28.02]
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