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March 15, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [10]
 
BioShock 2 PS3, Aliens vs. Predator Jump Into February Top 20 [3]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [15]
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Latest Features
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March 15, 2010
 
arrow NPD: Behind the Numbers, February 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
 
arrow Persuasive Games: Shell Games [21]
 
arrow The State of the Nordic Development Scene [8]
 
arrow Careful, Capcom: Christian Svensson Speaks [10]
 
arrow On Changing The Shape Of Interaction [9]
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Features
 

George Drettakis

George Drettakis is the group leader of the REVES (REndering and Virtual Environments with Sound) research group at INRIA Sophia-Antipolis, France. Before starting this group, he was a permanent researcher at the IMAGIS/GRAVIR-INRIA research group in Grenoble from 1995-2000. He was an ERCIM postdoc from 1994-1995, at IMAGIS, the UPC in Barcelona and GMD in Germany. He received his M.Sc. and Ph.D. at the University of Toronto in Canada, and his Ptychion (B.Sc.) from the University of Crete, Greece. His current research work is on shadows, lighting, relighting, reconstruction from images and interactive rendering. He has co-chaired the Eurographics (EG) 2002 Conference and the EG 1998 Workshop on Rendering. He has led or participated in EU-financed research projects SIMULGEN, ARCADE and CREATE, while at IMAGIS and REVES.