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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

George Drettakis

George Drettakis is the group leader of the REVES (REndering and Virtual Environments with Sound) research group at INRIA Sophia-Antipolis, France. Before starting this group, he was a permanent researcher at the IMAGIS/GRAVIR-INRIA research group in Grenoble from 1995-2000. He was an ERCIM postdoc from 1994-1995, at IMAGIS, the UPC in Barcelona and GMD in Germany. He received his M.Sc. and Ph.D. at the University of Toronto in Canada, and his Ptychion (B.Sc.) from the University of Crete, Greece. His current research work is on shadows, lighting, relighting, reconstruction from images and interactive rendering. He has co-chaired the Eurographics (EG) 2002 Conference and the EG 1998 Workshop on Rendering. He has led or participated in EU-financed research projects SIMULGEN, ARCADE and CREATE, while at IMAGIS and REVES.


Features by George Drettakis:
Breaking the 64 Spatialized Sources Barrier [05.29.03]
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