Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Guy Whitmore

Guy Whitmore has composed numerous game scores since 1994, as well as writing for theater, film, and commercial media. He has garnered many accolades, including a 1996 nomination for Best Soundtrack from the Academy of Interactive Arts & Sciences. He has contributed articles on game audio to several publications, including Game Developer Magazine and an upcoming book on DirectX Audio. He has spoken at several GDCs Digi-Pen, Cornish College, Sputnik (IGDA-Seattle), and at IMX (Interactive Music Expo). Guy serves on the advisory board for G.A.N.G. (Game Audio Network Guild), and DirectX Audio. He also co-founded the SCA (Seattle Composers Alliance). Among his peers, Guy is considered a leading composer and innovator of adaptive game scores. Computer Games magazine called his score for No One Lives Forever ‘the best interactive music seen in an action game!’