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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Guy Whitmore

Guy Whitmore has composed numerous game scores since 1994, as well as writing for theater, film, and commercial media. He has garnered many accolades, including a 1996 nomination for Best Soundtrack from the Academy of Interactive Arts & Sciences. He has contributed articles on game audio to several publications, including Game Developer Magazine and an upcoming book on DirectX Audio. He has spoken at several GDCs Digi-Pen, Cornish College, Sputnik (IGDA-Seattle), and at IMX (Interactive Music Expo). Guy serves on the advisory board for G.A.N.G. (Game Audio Network Guild), and DirectX Audio. He also co-founded the SCA (Seattle Composers Alliance). Among his peers, Guy is considered a leading composer and innovator of adaptive game scores. Computer Games magazine called his score for No One Lives Forever ‘the best interactive music seen in an action game!’


Features by Guy Whitmore:
Design With Music In Mind: A Guide to Adaptive Audio for Game Designers [05.29.03]
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