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November 7, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [5]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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Latest Features
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November 7, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [3]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Guy Whitmore

Guy Whitmore has composed numerous game scores since 1994, as well as writing for theater, film, and commercial media. He has garnered many accolades, including a 1996 nomination for Best Soundtrack from the Academy of Interactive Arts & Sciences. He has contributed articles on game audio to several publications, including Game Developer Magazine and an upcoming book on DirectX Audio. He has spoken at several GDCs Digi-Pen, Cornish College, Sputnik (IGDA-Seattle), and at IMX (Interactive Music Expo). Guy serves on the advisory board for G.A.N.G. (Game Audio Network Guild), and DirectX Audio. He also co-founded the SCA (Seattle Composers Alliance). Among his peers, Guy is considered a leading composer and innovator of adaptive game scores. Computer Games magazine called his score for No One Lives Forever ‘the best interactive music seen in an action game!’