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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Michael Stuart Licht

Michael Licht is a Masters graduate of architecture from Virginia Poly Tech and currently is a level designer for Lucasarts Entertainment co. Michael has taught classes and lectured on the design process through traditional and digital tools. He continues to work towards adapting architectural design methods to work within the game industry. "My goal is to prove that through proper planning and methods any projected can be done on time without working ridiculous hours." He can be reached at mlicht@lucasarts.com.


Features by Michael Stuart Licht:
An Architect's Perspective On Level Design Pre-Production [06.03.03]
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