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Craig Stitt
After finishing a degree in Art Education from San Jose State, Craig Stitt started making videogames for Sega in 1991. While at Sega, he worked creating 2D textures and animations on Genesis title's Kid Chameleon, Sonic 2, and Sonic Spinball. In 1996, Craig joined Insomniac Games and began creating both 2D and 3D art for Insomniac's debut title, Disruptor, followed by their hit title, Spyro the Dragon. Visit Insomniac Games' web site at www.insomniacgames.com.
Features by Craig Stitt:
Lessons in Color Theory for Spyro the Dragon [05.02.00]
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