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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [6]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Craig Stitt

After finishing a degree in Art Education from San Jose State, Craig Stitt started making videogames for Sega in 1991. While at Sega, he worked creating 2D textures and animations on Genesis title's Kid Chameleon, Sonic 2, and Sonic Spinball. In 1996, Craig joined Insomniac Games and began creating both 2D and 3D art for Insomniac's debut title, Disruptor, followed by their hit title, Spyro the Dragon. Visit Insomniac Games' web site at www.insomniacgames.com.


Features by Craig Stitt:
Lessons in Color Theory for Spyro the Dragon [05.02.00]
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