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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Jelle van der Beek

Jelle van der Beek has worked in the games industry since 1997. He has developed games for PC, PS2, PS3 and Xbox. He is currently lead programmer for W!Games, a young Dutch company located in Amsterdam, where he is working towards the launch of a Wii title. Jelle likes to get feedback about his articles, so send any messages to jvdbeek_13@hotmail.com.


Features by Jelle van der Beek:
Monitoring Your PC's Memory Usage For Game Development [05.31.07]
Monitoring Your Console's Memory Usage, Part Two [04.16.04]
Monitoring Your Console's Memory Usage, Part One [04.14.04]
Dependency Graphs In Games [08.29.03]
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