Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
September 26, 2018
arrowPress Releases
September 26, 2018
Games Press
View All     RSS
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tony Ventrice

Tony Ventrice started out designing games for phones with 128x128 screen resolution. He followed mobile through to the iPhone era (I Am T-Pain) and made the transition to social-games pre-FarmVille, working at both Zynga (Poker) and Playdom (Mobsters 2 / Deep Realms). He sees the next expansion of the industry in bringing games into everyday life and joined Badgeville in early 2011 to help lead that evolution.


Features by Tony Ventrice:
Gamification Dynamics: Identity and Story [02.20.12]
Gamification Dynamics: Choice and Competition [12.14.11]
Gamification Dynamics: Growth And Emotion [11.16.11]
Gamification: Framing The Discussion [11.02.11]
Evolving the Social Game: Finding Casual by Defining Hardcore [09.21.10]
Building the Foundation of a Social Future [12.08.09]
The Four Perspectives of Game Design: Insight from the Mobile Fringe [05.26.09]