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February 9, 2012
 
DICE 2012: How social and mobile are creating the 'new arcade'
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [9]
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [9]
 
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Kurt Akeley

Kurt Akeley works part time at NVIDIA Corporation, where he is a member of the graphics architecture team. He spends the rest of his week at Stanford, working toward the completion of the electrical engineering Ph.D. that he put on hold in 1982 to co-found Silicon Graphics.



During his 19 years at Silicon Graphics Kurt led the development of several high-end graphics systems, including GTX, VGX, and RealityEngine. He also led the development of OpenGL, and he continues to be involved with OpenGL's evolution. His last full-time position at SGI was as senior vice president and CTO.


Features by Kurt Akeley:
Testing Story [03.07.07]
Adaptive Music [05.15.01]
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