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November 7, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [5]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 7, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
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arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Kurt Akeley

Kurt Akeley works part time at NVIDIA Corporation, where he is a member of the graphics architecture team. He spends the rest of his week at Stanford, working toward the completion of the electrical engineering Ph.D. that he put on hold in 1982 to co-found Silicon Graphics.



During his 19 years at Silicon Graphics Kurt led the development of several high-end graphics systems, including GTX, VGX, and RealityEngine. He also led the development of OpenGL, and he continues to be involved with OpenGL's evolution. His last full-time position at SGI was as senior vice president and CTO.