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February 10, 2010
 
Analysts: EA On The Right Track At Last
 
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Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
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February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
 
arrow The Sensible Side of Immersion [11]
 
arrow Jumpstarting Your Creativity [6]
 
arrow Truth in Game Design [49]
 
arrow Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [4]
 
arrow Developers React: The iPad's Future [16]
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Features
 

Kurt Akeley

Kurt Akeley works part time at NVIDIA Corporation, where he is a member of the graphics architecture team. He spends the rest of his week at Stanford, working toward the completion of the electrical engineering Ph.D. that he put on hold in 1982 to co-found Silicon Graphics.



During his 19 years at Silicon Graphics Kurt led the development of several high-end graphics systems, including GTX, VGX, and RealityEngine. He also led the development of OpenGL, and he continues to be involved with OpenGL's evolution. His last full-time position at SGI was as senior vice president and CTO.