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February 7, 2012
 
Design success means knowing what to do with feedback [1]
 
January's game sales hurt by lack of major releases, says analyst
 
GDC 2012 details Google, Facebook, Unity dev days
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February 7, 2012
 
arrow Building the World of Reckoning [3]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [8]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [8]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [80]
 
arrow Finnish Experiments, American Nightmare [12]
 
arrow SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? [12]
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Features
 

John Hopson

John Hopson is a games researcher at Microsoft Game Studios and has worked on several bestselling game franchises including Halo and Age of Empires. John holds a doctorate in behavioral and brain sciences and is the author of a number of articles on the interaction of research and game design, as well as a book chapter on the psychology of time perception.


Features by John Hopson:
MMO Class Design: Up With Hybrids! An Economic Argument [04.18.08]
We're Not Listening: An Open Letter to Academic Game Researchers [11.10.06]
The Psychology of Choice [02.06.02]
Behavioral Game Design [04.27.01]
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