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February 10, 2012
Analyst questions validity of unusual January NPD results
[
3
]
DICE 2012: Blizzard's Pearce on
World Of Warcraft
's launch hangover
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
[
2
]
View All
February 10, 2012
Principles of an Indie Game Bottom Feeder
[
18
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
39
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
Jill Duffy
Jill Duffy is the departments editor at Game Developer magazine. Contact her at jduffy@gdmag.com.
Features by Jill Duffy:
Postcard from GDC: Nintendo Rethinks the Development Pipeline
[03.15.07]
GDC 2007: Live Coverage
[03.05.07]
Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy
[10.25.06]
Who to Know and What to Do in the Game Industry
[08.24.06]
GDC: Top 10 Video Game Research Findings
[03.30.06]
GDC: IGDA: Murder, Sex, and Censorship: Debating the Morals of Creative Freedom
[03.24.06]
GDC: Rules Worth Breaking
[03.23.06]
GDC: Backwards is Forward: Making Better Games with Test-Driven Development
[03.22.06]
Event Wrap Up: Games for Women, Games by Women
[03.06.06]
Postcard: How To Manage A Large-Scale Online Gaming Community
[11.25.05]
Postcards from the 2005 Austin Game Conference
[11.09.05]
Postcard From The Montreal Game Summit:
Call Of Duty 2
Postmortem
[11.04.05]
Interview - From
Outsider
To
Elite
: In Conversation With David Braben
[10.17.05]
Event Wrap-Up: Austin Game Conference/Women's Game Conference
[09.29.04]