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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Jill Duffy

Jill Duffy is the departments editor at Game Developer magazine. Contact her at jduffy@gdmag.com.


Features by Jill Duffy:
Postcard from GDC: Nintendo Rethinks the Development Pipeline [03.15.07]
GDC 2007: Live Coverage [03.05.07]
Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy [10.25.06]
Who to Know and What to Do in the Game Industry [08.24.06]
GDC: Top 10 Video Game Research Findings [03.30.06]
GDC: IGDA: Murder, Sex, and Censorship: Debating the Morals of Creative Freedom [03.24.06]
GDC: Rules Worth Breaking [03.23.06]
GDC: Backwards is Forward: Making Better Games with Test-Driven Development [03.22.06]
Event Wrap Up: Games for Women, Games by Women [03.06.06]
Postcard: How To Manage A Large-Scale Online Gaming Community [11.25.05]
Postcards from the 2005 Austin Game Conference [11.09.05]
Postcard From The Montreal Game Summit: Call Of Duty 2 Postmortem [11.04.05]
Interview - From Outsider To Elite: In Conversation With David Braben [10.17.05]
Event Wrap-Up: Austin Game Conference/Women's Game Conference [09.29.04]
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