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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Eyal Erez

Eyal is a Shader/Effects developer at Naughty Dog. In his 10 years of experience he has been involved in various productions from game development to commercials, music videos, TV series and feature films working in many studios like Tippett and Sony Imageworks. His main focus is particle system and procedural animation/ shading. Eyal’s credit list includes major visual effects films like The One, Matrix Revolution, Hell-boy, Spiderman2 and The Aviator.


Features by Eyal Erez:
GDC 2005 Proceeding: Interactive 3D Lighting in Sprites Rendering [03.08.05]
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