After working for over a decade as a programmer and designer on games such as POSTAL 2 and Resistance: Fall of Man, Nathan Fouts decided to take his fine art training and put it to good use. With the blessing of his wife in 2007, they invested their savings in forming and running Mommy's Best Games, Inc. Now, Nathan creates the designs, programming, and art for his 2D games that fill the "approachable hardcore" niche with panache.
Features by Nathan Fouts:
Postmortem: Mommy's Best Games' Explosionade [01.05.11]
Indie Exhibitor Lessons Learned: Mommy's Best Games' PAX Story [05.18.10]
Postmortem: Mommy's Best Games' Weapon of Choice [01.08.09]