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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Vincent Diamante

Vincent Diamante is a freelance game audio designer and senior editor at games website insertcredit.com and has previously worked for XM Radio. He can be contacted at diamante@insertcredit.com


Features by Vincent Diamante:
GDC 2007: Live Coverage [03.05.07]
Post-GDC: Defining The Assassin [03.28.06]
GDC: The Game Design Challenge: The Nobel Peace Prize [03.24.06]
GDC: Successful Outsourcing on AAA Games [03.23.06]
GDC: Ageia's PhysX Launch [03.22.06]
E3 Report: New Practices in Licensing and Ancillary Rights [05.23.05]
E3 Report: Pitching Update: How to Give Your Game Idea Legs [05.18.05]
GDC 2005 Report: The Future of Content [03.15.05]
Postcard From GDC 2005: Why Isn't the Game Industry Making Interactive Stories? [03.11.05]
Postcard From GDC 2005 - Interview with the Maestro: Nobuo Uematsu [03.10.05]
Postcard From GDC 2005: GDC Mobile - Novel Ways to Use Audio in Games [03.09.05]
Postcard from GDC 2005: How Can MMOs Develop Mass Appeal in the US? [03.09.05]
Postcard from GDC Mobile 2005: Final Fantasy for Mobile: A Case Study [03.08.05]
Postcard from GDC 2005: GDC Mobile - Tales from the Multiplayer Frontier [03.08.05]
Postcard from GDC 2005: Serious Games Summit Keynote - Raph Koster - A Theory of Fun [03.07.05]
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