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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Eric-Jon Waugh

There are no biographical details available for this author.


Features by Eric-Jon Waugh:
GDC 2007: Live Coverage [03.05.07]
GDC Mobile: The Future of Mobile Gaming and its Enemies [03.31.06]
GDC: Experimental Gameplay Workshop 2006 [03.30.06]
Post-GDC: Spore: Pre-Production Through Prototyping [03.29.06]
GDC: The Localization of Counter-Strike in Japan [03.27.06]
GDC: "What's Next?" Panel [03.23.06]
GDC: Casual Games Summit 2006: An Introduction to Casual Games [03.22.06]
GDC: Casual Games Summit 2006: An Existential Panel [03.22.06]
Telltale Games: Bringing Great Stories to Life [02.24.06]
Worlds Are Colliding!: The Convergence of Film and Games [12.12.05]
Taming The Dragon: Next-Generation Asset Creation for PS3 [10.07.05]
Event Wrap-Up: Advertising in Games West [08.01.05]
E3 Report: Smart Marketing - How an Intelligent Approach to Research Can Boost Your Bottom Line [05.24.05]
GDC 2005 Report: What Makes Music for Games 'Music For Games' [03.18.05]
GDC 2005 Report: Global Mobile Games: New Business Models, Hit Games, and Mobile People from Around the Planet [03.17.05]
GDC 2005 Report: Audio Production for Halo 2 [03.14.05]
Postcard from GDC 2005: Normal and Displacement Map, Sitting in a Tree [03.11.05]
Postcard from GDC 2005: Real-time 3D Movies in Resident Evil 4 [03.11.05]
Postcard From GDC 2005 - Quality of Life Summit: The Business Case for Improved Production Practices [03.09.05]
Postcard From GDC 2005: Quality of Life Summit - Labor Relations 101 [03.09.05]
Postcard from GDC 2005: Serious Games Summit: How Serious Games is Helping the Commercial Industry [03.08.05]
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