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February 10, 2012
Analyst questions validity of unusual January NPD results
[
3
]
DICE 2012: Blizzard's Pearce on
World Of Warcraft
's launch hangover
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
[
2
]
View All
February 10, 2012
Principles of an Indie Game Bottom Feeder
[
18
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
39
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
Eric-Jon Waugh
There are no biographical details available for this author.
Features by Eric-Jon Waugh:
GDC 2007: Live Coverage
[03.05.07]
GDC Mobile: The Future of Mobile Gaming and its Enemies
[03.31.06]
GDC: Experimental Gameplay Workshop 2006
[03.30.06]
Post-GDC:
Spore
: Pre-Production Through Prototyping
[03.29.06]
GDC: The Localization of
Counter-Strike
in Japan
[03.27.06]
GDC: "What's Next?" Panel
[03.23.06]
GDC: Casual Games Summit 2006: An Introduction to Casual Games
[03.22.06]
GDC: Casual Games Summit 2006: An Existential Panel
[03.22.06]
Telltale Games: Bringing Great Stories to Life
[02.24.06]
Worlds Are Colliding!: The Convergence of Film and Games
[12.12.05]
Taming The Dragon: Next-Generation Asset Creation for PS3
[10.07.05]
Event Wrap-Up: Advertising in Games West
[08.01.05]
E3 Report: Smart Marketing - How an Intelligent Approach to Research Can Boost Your Bottom Line
[05.24.05]
GDC 2005 Report: What Makes Music for Games 'Music For Games'
[03.18.05]
GDC 2005 Report: Global Mobile Games: New Business Models, Hit Games, and Mobile People from Around the Planet
[03.17.05]
GDC 2005 Report: Audio Production for
Halo 2
[03.14.05]
Postcard from GDC 2005: Normal and Displacement Map, Sitting in a Tree
[03.11.05]
Postcard from GDC 2005: Real-time 3D Movies in
Resident Evil 4
[03.11.05]
Postcard From GDC 2005 - Quality of Life Summit: The Business Case for Improved Production Practices
[03.09.05]
Postcard From GDC 2005: Quality of Life Summit - Labor Relations 101
[03.09.05]
Postcard from GDC 2005: Serious Games Summit: How Serious Games is Helping the Commercial Industry
[03.08.05]