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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Paul Hyman

Paul Hyman writes a weekly column on the game industry for The Hollywood Reporter. He's covered gaming for more than a dozen years. You can reach him at phyman@gdmag.com.


Features by Paul Hyman:
Why Are Racing Developers Heading to the PC? [01.12.12]
The Making of Star Wars: The Old Republic [12.20.11]
Gunning For Russia: A Market Worth Investigating? [12.08.11]
Researching The Next Wave Of Innovation [11.08.11]
The Evolution Of Community Management [10.19.11]
The Changing Indie Landscape: Steam Beats Xbox? [09.13.11]
The Opportunities And Dangers Of Going Indie [08.10.11]
The Future Of The Wii U: Developers Speak [07.20.11]
The Next Wave of Free-to-Play: Licensing [06.16.11]
Smartphone Piracy: 'Life's Too Short To Worry About It' [05.18.11]
The Necessity Of Making Free-to-Play Moves [04.20.11]
What's An Out-Of-A-Job Developer To Do? [03.08.11]
Gaming The New Era Of Facebook [02.09.11]
Adobe Vs. Unity: The Future Of 3D Web Games [01.12.11]
Exploring The App Store Alternatives [12.14.10]
Beyond Facebook: Global Social Game Opportunities [11.09.10]
Facebook Games Level Up [10.12.10]
UK vs. Canada: Do Tax Breaks Build An Industry? [09.07.10]
Where'd Your Social Games Go? [08.10.10]
Game Strategies: iPad vs. iPhone [07.08.10]
Targeted Focus, Broad Audience? [06.08.10]
The Relocation Game [05.10.10]
Smartphone Advice: Keep On Porting! [04.07.10]
Free To Play Games, Meet The Virtual IOU [03.16.10]
Television, Meet Games [02.09.10]
Third-Party Publishers React To Deflating Wii Bubble [01.08.10]
iPhone Piracy: The Inside Story [11.18.09]
Generating Cash For Premium Flash [09.01.09]
Social Gaming Draws Developers In [08.13.09]
The Business Of The Japan Niche [07.07.09]
What Are The Rewards Of 'Free-To-Play' MMOs? [06.09.09]
PC Game Piracy: Why Bother With DRM? [05.11.09]
Choosing The Game Engine That Can [04.13.09]
Can You Create A Must-Have Wii Game? [03.09.09]
Where's The Cash For Flash? [02.09.09]
Game Developer Layoffs: The Real Story [01.12.09]
As Recession Deepens, Used Games Get More Painful [12.08.08]
Controversy In The Classroom: Whose IP Is It Anyway? [11.13.08]
Giving Credit Where Credit Is Due [10.03.08]
An Examination of Outsourcing Part 2: The Contractor Angle [09.08.08]
An Examination of Outsourcing: The Developer Angle [08.07.08]
Not Everyone Feels The Crunch [07.03.08]
MMOG Business Models: Cancel That Subscription! [06.05.08]
Quality Of Life? Does Anyone Still Give A Damn? [05.13.08]
Rated and Willing: Where Game Rating Boards Differ [12.15.05]
Unionization Now? [03.22.05]
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