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February 9, 2012
 
DICE 2012: How social and mobile are creating the 'new arcade' [1]
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [9]
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [9]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Matthew Hawkins

Not too long after graduating the School of Visual Arts with a degree in cartooning, Matthew Hawkins found himself in the world of video games when he was hired by Ubi Soft. As Ubi Soft New York's head game designer, Matt worked on several games for major gaming consoles and the Internet. When Ubi Soft closed its New York studio, Matt began developing games independently leading to the creation of PixelJump in 2002. Since then, Matt has been especially involved in titles based upon films and television properties, either as a designer or a consultant. Also in 2002, Matt became involved with video game journalism, starting with Nickelodeon Magazine, as both a writer and an interviewer. Matt's writings has appeared everywhere, from GMR to insert credit, from the critically acclaimed 1-UP MegaZine, to the Internet Archive, and is still a regular contributor to Nick Mag to this day. In 2004, Matt began teaching game design as both instructor and thesis advisor at his alma mater, the School of Visual Arts, and is a part of his concerted efforts to help foster a stronger game development community in the New York City Area. Matt is also an active member of the New York chapter of the IGDA.


Features by Matthew Hawkins:
When The Band Got Back Together: Rodney Greenblat's Return To Video Games [04.06.09]
"Are There Any Jews in the Audience?" - IGDA's Demo Night 4 [09.26.06]
Interview: 'The Father of Home Video Games': Ralph Baer [04.24.06]
Another 24 Hours? The Mobile Game Mosh [04.04.06]
Event Wrap-Up: Deathmatch In The Stacks [12.26.05]
Interview: Rodney Greenblat, The Mother Of Sony's Almost Mario [07.05.05]
A Man For All Seasons: gameLab’s Eric Zimmerman Talks Design, Trends, and the Big Apple [06.16.05]
Go To Synesthesia… Jake Kazdal’s Journey Through The Heart Of Rez [05.06.05]
RetroRedux: The 24 Hour Game Design Jam [04.19.05]
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