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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Berbank Green

Berbank Green has been working in the games industry for 7 years. He began by working on the Creatures series and went on to prototype and design many unreleased projects, big and small. Shortly after finishing Robocod for the GBA, he took a year out to develop and self-publish his independent game FleaFall. Since then, he has worked as a freelance designer for Mind's Eye and Gameware Development, and is currently working for IdeaWorks3D.


Features by Berbank Green:
One Button Games [06.02.05]
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