Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
spacer
Features
 

Chad Steingraber

Chad got his start in 1995, Chad interning for a Disney studio working on a 2D Duck Dodgers game.

In 1996, Chad was hired by DMA Design's new studio in Boulder CO to build baseball stadiums for the N64 game Mike Piazza's Strike Zone (Originally published by GT Interactive). During that time he also worked as a Level Designer for a remake of Hired Guns that was never released.

In 1999, Chad relocated to Maryland to work at MicroProse where he began work on X-Com: Alliance as a Level Designer.

In 2001, Chad moved a second time to Dallas TX as a Level Designer working on the 3rd person Terminator: Dawn of Fate. After shipping T:DoF, Chad performed a 3 month re-design task for Mission Impossible: Operation Surma. He then went on to design several levels for Terminator: Redemption as the Lead Level Designer for that team. In 2003, Chad relocated to San Diego CA to work for Sammy/Sega as a Senior Game Designer (XBox Live/Multiplayer) for the upcoming FPS -- DarkWatch.


Features by Chad Steingraber:
Illustrator-to-Maya: How to Design and Build the Perfect Level [06.07.05]
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.