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Rob Bridgett
Rob Bridgett was one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999. He has since worked on several interactive guides for museums and art galleries while at Antenna Audio in London .Work for games includes sound design for Dreamcast title Vanishing Point, followed by a 2 year in-house stint at Climax in the UK providing audio for Sudeki and Serious Sam: Next Encounter. Since 2003 he has worked as Sound Director at Radical Entertainment in Vancouver, Canada.
www.radical.ca
www.sounddesign.org.uk
Features by Rob Bridgett:
Sound Friction: Collaborative Challenges In Games [07.13.11]
Getting Game Audio Right: The Big Picture [06.17.10]
In The Loop: Planning for Feedback in Video Game Audio Production [02.25.10]
A Holistic Approach to Game Dialogue Production [10.29.09]
Dynamics of Narrative [09.24.09]
The Game Audio Mixing Revolution [06.18.09]
The Future Of Game Audio - Is Interactive Mixing The Key? [05.14.09]
50 Cent: Blood on the Sand: Audio Postmortem [04.15.09]
Designing A Next-Gen Game For Sound [11.22.07]
Audio Postmortem: Scarface: The World is Yours [03.22.07]
Audible Words, Pt. 1: 'Developers, Meet Your Reviewers' [08.31.06]
Establishing an Aesthetic in Next Generation Sound Design [06.21.06]
Hollywood Sound: Part Three [10.12.05]
Hollywood Sound: Part Two [09.30.05]
Hollywood Sound: Part One [09.16.05]
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