Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [43]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
spacer
Features
 

Rob Bridgett

Rob Bridgett was one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999. He has since worked on several interactive guides for museums and art galleries while at Antenna Audio in London .Work for games includes sound design for Dreamcast title Vanishing Point, followed by a 2 year in-house stint at Climax in the UK providing audio for Sudeki and Serious Sam: Next Encounter. Since 2003 he has worked as Sound Director at Radical Entertainment in Vancouver, Canada.
www.radical.ca

www.sounddesign.org.uk


Features by Rob Bridgett:
Sound Friction: Collaborative Challenges In Games [07.13.11]
Getting Game Audio Right: The Big Picture [06.17.10]
In The Loop: Planning for Feedback in Video Game Audio Production [02.25.10]
A Holistic Approach to Game Dialogue Production [10.29.09]
Dynamics of Narrative [09.24.09]
The Game Audio Mixing Revolution [06.18.09]
The Future Of Game Audio - Is Interactive Mixing The Key? [05.14.09]
50 Cent: Blood on the Sand: Audio Postmortem [04.15.09]
Designing A Next-Gen Game For Sound [11.22.07]
Audio Postmortem: Scarface: The World is Yours [03.22.07]
Audible Words, Pt. 1: 'Developers, Meet Your Reviewers' [08.31.06]
Establishing an Aesthetic in Next Generation Sound Design [06.21.06]
Hollywood Sound: Part Three [10.12.05]
Hollywood Sound: Part Two [09.30.05]
Hollywood Sound: Part One [09.16.05]
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.