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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Mark Terrano

Mark
Terrano has always had an interest in network programming, getting his first
taste of the multiplayer game community in MUDs in the early 1980s. In 1995,
he joined Ensemble Studios, where he has been involved in either programming
or design for all of the Age of Empires games. Terrano is currently
working on Ensemble's next generation of games.


Features by Mark Terrano:
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond [03.22.01]
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