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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Kyle Gabler

Kyle Gabler graduated from the University of Virginia with degrees in Computer Science, Electrical Engineering, and Music. After graduation, he joined the Entertainment Technology Center at Carnegie Mellon for graduate work in Entertainment Technology, where he and Shalin Shodhan cooked up the Experimental Gameplay Project. He is now a designer/prototyper at EA-Maxis, working on a next gen title. He can be reached at kyle(at)ihaveseenthefuture.com


Features by Kyle Gabler:
How to Prototype a Game in Under 7 Days [10.26.05]
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