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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [8]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

Shalin Shodhan

Shalin Shodhan graduated with a bachelor's in Computer Engineering from the L.D. College of Engineering in India. While attending school at Carnegie Mellon University's Entertainment Technology Center he and Kyle Gabler came up with the idea for the Experimental Gameplay Project. He graduated in 2005 with his Master's in Entertainment Technology from CMU and is now working as a graphics engineer at EA-Maxis on a next gen title. He can be contacted at shalins(at)gmail.com


Features by Shalin Shodhan:
How to Prototype a Game in Under 7 Days [10.26.05]
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