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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Paul Bettner

Paul
Bettner joined Ensemble Studios in 1997 at the age of 20 and somehow still
holds the dubious honor of being the youngest team member. In 1994, Bettner
developed an IPX network emulation system (SerIPX) that enabled thousands
of users to play the first four-player-over-modem games of Duke3D,
Warcraft 2, and Descent on Game Connection BBSs and ISPs worldwide.
He's been hooked on multiplayer development ever since. At Ensemble Studios,
Bettner has worked on the Age of Empires series and is currently developing
the communications infrastructure for Ensemble's next-generation titles