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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Paul Bettner

Paul
Bettner joined Ensemble Studios in 1997 at the age of 20 and somehow still
holds the dubious honor of being the youngest team member. In 1994, Bettner
developed an IPX network emulation system (SerIPX) that enabled thousands
of users to play the first four-player-over-modem games of Duke3D,
Warcraft 2, and Descent on Game Connection BBSs and ISPs worldwide.
He's been hooked on multiplayer development ever since. At Ensemble Studios,
Bettner has worked on the Age of Empires series and is currently developing
the communications infrastructure for Ensemble's next-generation titles