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April 25, 2019
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April 25, 2019
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eric-jon waugh

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Features by eric-jon waugh:
GDC Mobile: The Future of Mobile Gaming and its Enemies [03.31.06]
GDC: Experimental Gameplay Workshop 2006 [03.30.06]
Post-GDC: Spore: Pre-Production Through Prototyping [03.29.06]
GDC: The Localization of Counter-Strike in Japan [03.27.06]
GDC: "What's Next?" Panel [03.23.06]
GDC: Casual Games Summit 2006: An Introduction to Casual Games [03.22.06]
GDC: Casual Games Summit 2006: An Existential Panel [03.22.06]
Telltale Games: Bringing Great Stories to Life [02.24.06]
Worlds Are Colliding!: The Convergence of Film and Games [12.12.05]
Taming The Dragon: Next-Generation Asset Creation for PS3 [10.07.05]
Event Wrap-Up: Advertising in Games West [08.01.05]
E3 Report: Smart Marketing - How an Intelligent Approach to Research Can Boost Your Bottom Line [05.24.05]
GDC 2005 Report: What Makes Music for Games 'Music For Games' [03.18.05]
GDC 2005 Report: Global Mobile Games: New Business Models, Hit Games, and Mobile People from Around the Planet [03.17.05]
GDC 2005 Report: Audio Production for Halo 2 [03.14.05]
Postcard from GDC 2005: Normal and Displacement Map, Sitting in a Tree [03.11.05]
Postcard from GDC 2005: Real-time 3D Movies in Resident Evil 4 [03.11.05]
Postcard From GDC 2005 - Quality of Life Summit: The Business Case for Improved Production Practices [03.09.05]
Postcard From GDC 2005: Quality of Life Summit - Labor Relations 101 [03.09.05]
Postcard from GDC 2005: Serious Games Summit: How Serious Games is Helping the Commercial Industry [03.08.05]