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September 9, 2010
 
iOS 4.1 Update Provides Long-Promised Game Center Support
 
THQ*ICE Shuttered, Gravity Taking Over Dragonica Online [1]
 
Less Money For 38 Studios' Rhode Island Transplant [1]
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September 9, 2010
 
arrow From Ancient Greece To Halo: Art Tradition In Today's Games [1]
 
arrow UK vs. Canada: Do Tax Breaks Build An Industry? [7]
 
arrow Not A Departure: The Genesis Of Darkspore [4]
 
arrow Deus Ex: The Human Question [2]
 
arrow Game Dev Collaboration: Google Docs Style [13]
 
arrow Sponsored Feature: Make an Impact at Sledgehammer Games
 
arrow A Journey Across the Main Stream: Games for My Mother-in-Law [31]
 
arrow An Artist's Eye: Applying Art Techniques to Game Design [8]
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Features
 

Edvard Toth

Edvard has more than 14 years of experience working on video-game art, technology and design. He currently works as an environment / technical artist at Sony-owned development studio Naughty Dog.

His career began in 1991 when he designed, created all the artwork for and project-managed the cult-classic Amiga RPG “Perihelion”. Since then he worked on a number of high-profile titles published by Psygnosis, Activision, Lucasarts, THQ and Sony.

He’s obsessed with an elaborate doomsday-theory involving the eventual eradication of the entire human race by legions of evil, super-intelligent panda-bears swarming out of their subterranean lair.

His website can be viewed at http://www.edvardtoth.com