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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Christopher Woodard

Chris Woodard is a freelance writer. He is also a pleasant conversationalist.


Features by Christopher Woodard:
Survival of the Family: The Saga of Creating and Shipping The Godfather: The Game [03.27.07]
GDC 2007: Live Coverage [03.05.07]
E3 2006 Panel: How Game Industry Leaders are Managing Risk [05.31.06]
The Second Longest Journey: Interview with Ragnar Tornquist [04.03.06]
GDC: God of War: How the Left and Right Brain Learned to Love One Another [03.27.06]
GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI [03.24.06]
GDC Keynote: Building a Better Battlestar [03.23.06]
GDC Tutorial: Emotion Boot Camp: Putting More Emotion Into Play [03.21.06]
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