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February 10, 2012
Road to the IGF: Lucky Frame's
Pugs Luv Beats
Analyst questions validity of unusual January NPD results
[
3
]
DICE 2012: Blizzard's Pearce on
World Of Warcraft
's launch hangover
View All
February 10, 2012
Principles of an Indie Game Bottom Feeder
[
18
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
39
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
Christopher Woodard
Chris Woodard is a freelance writer. He is also a pleasant conversationalist.
Features by Christopher Woodard:
Survival of the Family: The Saga of Creating and Shipping
The Godfather: The Game
[03.27.07]
GDC 2007: Live Coverage
[03.05.07]
E3 2006 Panel: How Game Industry Leaders are Managing Risk
[05.31.06]
The Second
Longest Journey
: Interview with Ragnar Tornquist
[04.03.06]
GDC:
God of War
: How the Left and Right Brain Learned to Love One Another
[03.27.06]
GDC: Creating a Global MMO: Balancing Cultures and Platforms in
Final Fantasy XI
[03.24.06]
GDC Keynote: Building a Better Battlestar
[03.23.06]
GDC Tutorial: Emotion Boot Camp: Putting More Emotion Into Play
[03.21.06]